I'm not saying EVERY endgame should be played out, but everyone knows that feeling when.Īlso another probable answer to your question, another reason Chess ends in checkmate: Kings don't slaughter each other as often as their slaves. Stalemate, 3-fold position repetition), they would often play those games out to completion. Even if they already knew that the game would end, (ie. As soon as the result is known, the players display the piece of art that they created, which is why I often appreciate the way "Romantic Chess" was played. The fact that Chess ends in checkmate comes with a wide variety of side-effects, and one simple goal: To end the game as quickly as possible. Why not give them a chance to win against a reckless opponent? They actually deny the side that is down on material an avenue to win the game by capturing the enemy King, instead it forces you to try and pull off a stalemate draw instead. ![]() The rules around moving into check are basically "oh no no no, you're not allowed to make that blunder!". In my view, chess is a bit weird with some of the rules. The fact that there's no firm consensus suggests that there's not an obvious game outcome that should apply in all cases. At various times and places it's been a win, a loss, a draw, an illegal move that you had to take back, or the stalemated player might even just pass their turn and not make a move, with the stalemater having two (or more) moves in a row. I have made a few chess variants, some closer to modern chess in play, others not so close, so I wanted to understand exactly what it was and the reasoning for making it a draw, etc. ![]() I have studied how that has been handled historically. Yep, that is all that stalemate means, the King is not in check but no legal move is available. Stop playing' to another player who hadn't seen it yet, so rather than bother, it's only the simple case of 'don't end a turn in a place where the king can get took' which has been promoted from a strategy to an actual rule. Multi-move forced-mate sequences have the issue that they're very difficult to clearly delineate in the rules, and the rulebook would likely be too complex, and it would probably start a ton of fights as players declare 'I just won. Saves teaching people not to hang their king. You could have the game end with the actual capture of the king, and then the idea of not moving into check or always having to play so as to get out of check would then be strategies rather than rules - and that was likely how the rules were originally formulated - but the rules evolved so that a boring strategy that wasn't any kind of interesting decision became a formal rule. ![]() The reason the rules are around checkmate and not actually capturing the king is to remove trivial non-decisions from the game. Please continue to give us your feedback and suggestions on how we can help make /r/chess better for everyone. Use the message the moderators link if your posts or comments don't appear, or for help with any administrative matters. Twitter/Facebook posts must contain a direct link to the tweet/post, and include the author's nameĬhess Spoiler format for problem answers etc., Instructions for /r/chess PGN addon ( Chrome, Firefox)ĭon’t engage in abusive, discriminatory, or bigoted behavior.ĭon't ask for advice about ongoing games.ĭo not use /r/chess exclusively to promote your own content. News Puzzles Games Strategy Twitch Other Resources
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